Assignment: Reverse-engineer the the instructional design of existing course materials.
Reflection: Creating this assignment was a little different for me, since it was a 180-degree take on the typical instructional design process. In my professional and educational practice I had created instructional materials many times, but never really investigated another lesson to find out what went in to creating it. Izzy Hyman’sChroma Key tutorial offered all the elements I needed, and it seemed like it would be valuable for anyone who is interested in video production as well. This fits in line with my philosophy that learning should be authentic: I wanted to do this assignment on a topic that would be useful and valuable to students in the real world, not just within the context of an educational institution. It was interesting taking the concepts we learned in this class and applying them in a reverse order to Izzy’s instructional video, and analyzing it to see if it met the criteria necessary for quality instruction. In the end I came to the conclusion that his tutorials were of a high degree of quality, and would be very useful in helping others learn the concepts of Chroma Key. Looking at the instruction from a reverse-engineering perspective helped me analyze the thought process that Izzy must have went through to create his tutorial, and I think this will be very useful when creating instructional materials of my own or helping students to create their own teaching tools.
Standards Addressed: TL-II Planning and Designing Learning Environments and Experiences
Educational technology leaders plan, design, and model effective learning environments and multiple experiences supported by technology.